hello, world
shreyansh
graphics and low level enthusiast
msc cs @ trinity college dublin. i like writing shaders, poking at game engines, and understanding what actually happens between the cpu and the screen. previously 3 years backend & systems at deloitte.
projects
all projects →
recent writing
all posts →
currently
building
- real-time opengl renderer
- dungeon runner · unreal engine 5
- iot gossip protocol system (esp32)
learning
- non-photorealistic rendering
- quaternion ik · fabrik algorithm
- gaussian splatting + 3d reconstruction
reading
- real-time rendering · akenine-möller
- physically based rendering · pharr